![]() The problem is this: Imagine you have struct in your shader where you mix integer and float types: I originally found this in December 2011 and filed a report (#10518401). Oh, and let others know (blogpost, a comment here, the OpenGL forums, Apples forums, wherever, just make it simpler for the next guy to google the problem). In case you find a bug, report it at Apples Bug Reporter even if you know it’s already reported – the more reports Apple gets, the higher the bug priority will be set – sad, but true. So here I want to quickly describe the still open bugs I had to deal with in case you have the same problem (In this case, I guess you googled it, came here and will see that this is in fact a bug). ![]() Bugs in Apples software can sadly be present for month and even year. Sadly, Apple happens to be not as good as these companies at doing this job.īut hey, you find a bug, report it and the next update will provide you with a fix, right? I wish it would be this quick. Providing an up-to-date and performant OpenGL implementation is not an easy task, and you have to wonder why Apple tries to do this on there own and not letting Intel, NVidia and AMD provide the drivers as they do on Windows and Linux. ![]() Once in a while I run across a bug in Apples OpenGL implementation.
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